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# 1 02-09-2003 , 05:41 PM
erikober's Avatar
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Join Date: Nov 2002
Location: Denver, US
Posts: 48

newbie 2d placement problem

I have created a revolved surface from a curve and have applied a lambert shader with a color file that has an alphachannel. Using the 2d placement tool I am getting the texture where I want it. However, it is consistently mapping with the v coordinate flipped. I know I can vertically flip the file in Photoshop, but how do I fix it in Maya. In the 2d placement attributes I see where I can rotate it, but how can I flip it?

thanks much!