Thread: THUNDERTANK
View Single Post
# 14 08-10-2005 , 04:34 PM
benpackwood's Avatar
Registered User
Join Date: Sep 2005
Location: Ringmer, Lewes, England
Posts: 37

Detailing methods

I have just started work on the main body of the tank. There are detailed lines/grooves drawn on the tank in the cartoon and I have been wondering how best to do these. Should I model them or should i use a bump map when it comes to texturing.

So far I have been using extrude face and then scaling them in to create grooves along every edge to create the pattern I want. This of course leaves faces behind the outside ones, no doubt giving me a really high poly count! Might I find this a problem?

Any help would be greatly appreciated.

Attached Thumbnails