View Single Post
# 6 04-10-2005 , 08:24 PM
Registered User
Join Date: Jul 2004
Location: Northern California
Posts: 445
Heya Gamester

Read through the posts on my entry thread. I talk a bit about how to get that render style. The lighting (if you can call it that) is achieved through the use of a mental ray dirtmap node that is attached to the ambient color channel of a lambert shader. The wireframe is done through Maya's vector renderer and then composited in photoshop. Thats the short version anyhow. Good luck with your effort!