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# 14 12-03-2010 , 07:16 PM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Thing is Dave, your model may change and then you need more detail on the base, doing the retopo in Z, without having to make a base mesh is a lot more free form and saves a step.

As for UV's I would not even bother unitll the Z sculpt is finished, then do the UV's as they can change if you UV a base mesh then sculpt, again saves a step, and I would prabably do the UV's in Z now with its plug in! Awesome!

Its horses for courses to be fair.


"No pressure, no diamonds" Thomas Carlyle