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# 15 12-03-2010 , 07:22 PM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241

Originally posted by gster123

As for UV's I would not even bother unitll the Z sculpt is finished, then do the UV's as they can change if you UV a base mesh then sculpt, again saves a step, and I would prabably do the UV's in Z now with its plug in! Awesome!

Its horses for courses to be fair.

Agreed. A lot of the time you will go through a couple of meshes before you arrive at your final. It's not worth UV mapping your 500 poly Maya base mesh. I would UV map it right before i wanted to start backing off normal maps. Once the model was completed.

And yeah, ZB's new UVing tool id great!

https://www.zbrushcentral.com/showthread.php?t=082643


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