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# 5 23-07-2004 , 05:15 AM
mark_wilkins's Avatar
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Join Date: Jan 2003
Posts: 161
The only strictly complete way to check for animation is to go through each frame and check each vertex position. However, if you're comfortable guessing that the animation will be keyed on a particular channel, doing a listConnections and looking for animCurve nodes of various types will be the simplest way.


Mark R. Wilkins
author of MEL Scripting for Maya Animators
www.melscripting.com