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# 1 06-03-2008 , 10:22 AM
phonk's Avatar
Registered User
Join Date: Sep 2004
Location: Holland
Posts: 44

multiple textures

heya

I'm modeling a girl and i modeled the head and the body seperate (yeah big mistake in the first place.. i know). Also I textured both of them seperately (next big mistake..).

So now I got two textures, two UVW maps and two blinns.

Now I want to combine my meshes and have a shader network which is as clean as possible. Preferably just one blinn, with the seperate UVW maps and textures still in place...

There isn't really a problem when i combine and merge the meshes, but when I want to adjust the overall specularity for example, it would be better to have just one Blinn (or skinshader at the end..)

any ideas on this???

thanx in advance...


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