Thread: Game modelling
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# 6 21-04-2004 , 03:34 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
well, you can tackle getting a perspective concept a few ways, depending on how strict the studio is with adhering to the concepts. If they are strict about it, though, they'd go through the time to give you orthos.

So, normally, when you get a perspective concept, strict adhesion to it isn't necessarily the case, so you could concievably sketch out your own quick orthos and use the perspective for detail info.


-Mike
The Maya Toolbelt