Thread: CreatureHead
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# 61 20-09-2005 , 10:38 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Hey Thank you guys for your kind crit.

Dave: Cheers man See you there dude!! No stretch marks for me,... its the new cream!!

Falott: Thanks, ahh the seam, there isnt one. Its all magic!! No seriously once Ive done the main texturing I then use Mayas own 3d texture paint tool, to clone over the seam at a hi resolution, save out the map and reload in to the PS file and create the bump transluscence and spec maps from it. I use a standard blinn shader with maps on the above channels and 3 point lighting rig.

Cheers
Jay