Yeah that was my plan actually, I followed a tutorial that used the multidispalcement. And this was actually one of the main reasons why I resigned from the competition as I apparantly could not open Zbrush 3 tools/documents in old Zbrush. Hmm, the tought I had about normal/displacement maps were that displacement map worked like a bump while normal maps created "shadows" so that it look high poly. Like I said before, I have a basic mesh ready for you when I get home.