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# 2 16-03-2006 , 11:42 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
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You could use a grunge map as a transparancy layer so that where its black you can see throught it to the bare metal/rust, think you would have to do it as a layered shader in Maya (or thats how I've done it itn the past