mate I have been trying again, I really dont think there is a solution other than 2 objects but grouped or combined???
I think its the way Maya interpolates the position of the vertices in the rectangular shape and pulls the skin to it instead of the other way around.
I think I will go with Jay and ctbram who have said "thats the way it rolls" LOL. Unless there is a way to snap the vertices on the rectangular object to a certain radius from the centre point??? That way it would have to conform to the cylinder?
cheers bullet
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes