View Single Post
# 8 01-12-2005 , 06:33 PM
Registered User
Join Date: Aug 2004
Posts: 408

Originally posted by Nusirilo
Wow, I hope I don't have to use that technique for a while, because to be honest, I barely understand what you just said because of all the jargon hehe.

Its easier to do than to explain. Basically the point is the geometry in game is NOT the geometry used to light and shadow.

Apart from the edges -- people will see the high-poly model... but it doesn't need to render all those polygons.