Both, actually! I tried inchecking "Maintain height to width ratio" in render globals, but no change. It still renders a squashed sphere! My guess is that resolution has something to do with the camera, but I'm a clueless git when it comes to the finer points of a camera! I tried the resolution gate again and a nice box appears right where I want it to, but rendering the frame STILL yields a squashed sphere. I hope I gave you enough info to help, pb! I appreciate your reply!