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# 4 22-05-2008 , 04:23 AM
mirek03's Avatar
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Join Date: Feb 2006
Location: Australia
Posts: 2,752
jumped the gun there Akio..user added image

no doubt the above Akio would have a better and more succinct way of putting this.., he might help with the timing because im going to 'wing it' so to speak.

you have your low poly mesh of the bee, yes?

you have a very basic skeleton and have smooth bound it (skinned it with the root joint,, being the first joint between the wing skeleton.., yes?

shift select the joints from one side until the last joint, at the wing tip.., stop there, then continue to the other wing side and do the same.., now when you rotate.., the wings should do their thing.

as for timing.., you do the math.., if your ntsc.., im not.., but at 30 frames a second you could probably keyframe.., god..,as fast as you want.., say, first key frame with wings up at frame 1.., middle mouse button to frame 5 and set a key.., the wings are still in the up position.., middle mouse to frame 5.., put the wings into a down position and set the key.., then cycle with infinity.., post

thats a start.., you might need to check the keying because you will probably not get a nice loop with those settings.., im running out the door.., best i can do atm

Mirek user added image


take it easy and life will be easy