about 290k lowres so far NeoStrider
140k for both engines (due to the detail of the heat fins etc)
66k for both wings and central wing area (due to the multiple holes in each wing strut piece)
50k for the fuselage, turret and tail area
36k so far for the cockpit
Modelling todo:
- remainder of cockpit dials/controls
- box in cockpit parts
- copilot seat
- propeller
- wingtip
- pneumatic turret mechanism and bits around it (controls + ladder)
- bomb bay
- tail structure
- tail wheel
- .303 machine gun in port wing
- lights in wings
-tidy up exterior surface
Texturing todo:
- standardise green army shader for most of interior
- standard metal shaders for engines
- cockpit dials
- exterior body (wings, fuselage, turret, cockpit)
This model will be used for normal mapping a lowres version to drastically reduce the total polycount
Here's a viewport grab of the lowres total (my own hosting so no worries about image size):
and a closer up with preview smoothing:
Simon