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# 5 24-02-2009 , 04:55 AM
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Join Date: Sep 2005
Location: Illinois
Posts: 364

Originally posted by hammer.horror
you should be using your UVs as a guide for where your texture goes. Scale should not be an issue if you have correctly used your UV layout... at least i don't think so.

for a wall i would planar map the wall, then i would unfold the UVs and lay them out. then export that at 2k as a targa or tif. open it up in photoshop and then do all the normal business of creating layers and sorting out the textures according to where my uv guidelines are.
thus scale should not be a problem.

I do use the UV's as a guideline, but even then the scale of your texture has to be tested in maya on things like brick and tile to make sure they don't look to big compared to the rest of the scene and as you know you will lose resolution if you keep scaling the texture down.