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# 1 07-03-2005 , 05:01 PM
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Join Date: Nov 2004
Location: Rome (Italy)
Posts: 14

[Newbie] - Waterdrops on a "Coke-like" can...

Hi there! user added image
I'm working on a can just to explore the potentiality of MentalRay.

I've made the can from a revolved NURBS curve and kept it as a NURBS object, assigned a Blinn material for the metal and another Blinn for the printed label (including the Alpha channel) and then mixed togheter in a layered shader.
Say, I'm - almost - happy with the final result in MR's GlobalIllumination and FinalGather.

BUT...
Now I want the can to be more realistic and need to put some (ALOT, actually) waterdrops on it, just like they do in the ad-shots.
Well... How am I supposed to do that?
- PaintEffects?
- Shader based on transparencies and bump-mapping/displacement?
- "Particles"? (Don't have the first idea on how do they work) :/
- Ehrrr... build each drop one by one???

-________________ More hints here plz ;-) ________?


TNX in advance user added image

cià
ale


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