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# 3 06-11-2007 , 09:11 AM
BadG3r's Avatar
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Join Date: Jan 2007
Location: Frankfurt
Posts: 216
looks to me like cloud particles.

maybe the prob lies in the software render. try the following: create a particle sample info node and pipe it into the transparency/and maybe the other one "opacity" i think, of the cloud shader. try it out...