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# 7 23-03-2003 , 04:43 PM
BabyDuck's Avatar
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Join Date: Nov 2002
Location: USA
Posts: 1,170
that is a cool start for a wheel. a few suggestions though, if you dont mind:
  • the extruded faces might be better if they are not so regularly extruded
  • the edges of them might be better if you round them (e.g. smooth) a bit
  • the form of the nipples maybe not quad, but something with non 90 degree corners
and then i have a question, did you use duplicate with transform?


I-Iybrid: Polys, NURBS, or Sub-D's?

does it really matter if it is nurbs, polys or subd? it gets triangualted on the way to get rendered anyway. or do you think higher about someones result (and nothing else you look at here) if it is "only" poly (no offence anita)? convert nurbs->poly, subd->poly, poly->subd, and in 4.5 subd->nurbs does all the tricks. if you limit yourself to just one toolbox within maya you simply not use the full potential you might be able to get out of it - but that is just my 2 cents.


Last edited by BabyDuck; 23-03-2003 at 04:46 PM.