Thread: floating object
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# 2 01-07-2004 , 11:59 AM
Alan's Avatar
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800
you coudl do that in maya but you could use expressions e.g.:

pSphere1.ty = sin(time/4) * 0.8;

that should do it.

Right click the attribute in the channel box and select expressions then find the attribute and type that in.

Alan


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