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# 2 02-02-2011 , 04:06 PM
Acid44
Guest
Posts: n/a
If 3500 polys is too high I think you should choose a different engine, a modern engine should be able to take at least 10,000 polys per (hero) character, which isn't as tolling as it would seem on systems running the game. Things you wont be looking at as much though, like swarm based enemies should still be fine at 3500
[/rant] user added image

All it really takes to drop to that low level though is taking gout edges that you deem unnecessary, such as extra edges in the chest, or along the arms/legs. You can achieve a lot with texturing if you know what you're doing

I found this with a quick look, its for Max but if you have a basic understanding of the modeling tools in Maya you can make it work. It also has quite a few areas where you could take out unnecessary edges to suit it to your engine

https://www.bakaneko.com/howto/comput...er/page01.html