Thread: Patrick Stewart
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# 37 26-02-2011 , 01:08 AM
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Join Date: Mar 2007
Location: TN (USA)
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Thanks Bullet, and I agree with daverave. Hard surface modeling, organics, it's all the same to me. The only difference is that you need the mesh to flow in such a way that the model can deform correctly for animation. Hard surface modeling you don't have to worry bout as much. For me, the key to organic modeling is knowing the correct topology. Like anything though, practice makes perfect.


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