Thread: refraction
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# 2 29-06-2005 , 06:17 PM
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Join Date: Jul 2002
Location: Chicago, IL
Posts: 62
Make sure refractions are turn on in the render globals under "refraction" tab.

Also, make sure the values for refraction and refraction are relatively high (e.i. 10). Basically, these values specify how many surfaces a ray can pass. If some parts of your model still look black/opaque try increasing these values.