Okay, just to make sure: 1.Anyone who models any object or component, should assign it a unique shader. For eg. If one models a bed, it has two components: a.wood bed b.mattress The modeler, will assign a shader called say wood (no bitmaps necessary, just blinn gray is fine ) to the wooden frame. He will asign a shader called say mattress (just a blinn gray again is fine) to the mattress. 2. The texturer/shader will modify those shaders as per his needs. This will save time and make the flow streamlined.