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# 11 12-03-2010 , 04:59 PM
gster123's Avatar
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Join Date: May 2005
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Originally posted by daverave
I still think its better to create your base mesh in maya, lightwave and so as you have more control.........dave

If your starting off then yes, but with some experience the workflow almost full Z brush with a retopo mid situ to give arguably more control (as the base mesh can move with the sculpt)

In personal terms I probably would just use Zbrush to sculpt then retop then carry on, faster and more free and allows extra detail to be added in the retop section with more detail in those areas.

End of the day its up to the user, going the full Z route is daunting but free!


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