Thread: dt_dinosaur
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# 8 03-05-2009 , 01:55 AM
ctbram's Avatar
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Here is the start of the head.

If you are familiar with Kurt B's tutorials where he does initial massing using nurbs then converts to polys and subd's the author of this tutorial uses a different method.

For the body, the author starts with ep curves, then lofts to form nurb surfaces, then goes to polys. For the head he draws ep curve along the facial landmarks then extrudes edges from the body and the face along the curves, creating strips of polygons forming the borders of the head and then finally fills in the middle sections ( have seen this method used a ot in modeling apps like lightwave and modo.

Both methods have advantages and disadvantages. Nurb massing is fast, ep curves and lofting + extruding along curves gives more control of the topology but takes a bit more time and tweaking.

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