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# 9 26-03-2004 , 04:17 AM
Registered User
Join Date: Aug 2003
Location: Auroville, India
Posts: 62
Sorry, could have been unclear the way I expressed it. What I meant was not to map a ramp on the color or ambient or transparency attributes of a Lambert Material. You should use "Ramp Shader" as a material and apply that to a sphere. In my hypershade (Maya 5.0), it is the eighth material down, just after PhongE.


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