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# 5 24-01-2008 , 02:44 PM
Registered User
Join Date: Dec 2005
Posts: 13
Hey mirek03, you was right !
The blobby surface has the visible in refraction and reflection turned off for default.
It works fine.

I did not try the other answers, but Thanks for everybody.

Now i would like the particles to appear but not be refracted into the surface. Is it possible ?!

The scene is a coke pouring and the particles will be the bubbles. I used real flow with a script that change the liquid to foam when it collides. Exported the liquid as mesh and bubbles as particles. Now i'm trying to render this. The liquid i used dielectric material and for the bubbles i will use the blobby surface.

Thanks