i could use instances, and they would work fine, but then what if i don't two clusters to move or affect their parented objects at the same time?
The reason why i wanted this is because I was thinking that if later on I wanted to model a complex object with many clusters on it and want to duplicate it, I would want that duplicated object to have (not all) but keep most of its clusters.
With that instances wouldn't work if i want to animate them doing seperate deforming.
if anyone knows a way around duplicating objects with clusters and lattices, that would be great. (keeping their cluster and lattices effect nodes)
9 months into Maya...and still learning...
0 experience with any other 3D programs