View Single Post
# 3 21-06-2015 , 08:01 AM
Subscriber
Join Date: Jun 2003
Posts: 6
Couple of things: first, unless you use the headus uv layout maya plugin to send your object to headus then sending back to maya isn't going to work. If you export the .obj file and then import it to headus, you're going to have to save it back to maya and import that obj file into maya and use transfer attributes to move the new uv layout to the original object. If you use the plugin and run headus directly from maya the whole process is seamless, ans has worked beautifully for me every time. Second, I have experienced the black screen you describe (I'm in maya 2016). It's happened to me a few times, but not often. I found that quitting and restarting always corrects the problem.