Originally posted by lordliquid I am working with a programmer who is starting small with game design and code, and we are currently working on pong 3d, I have the paddles, ball and most of the table however I was just trying to think of some good approaches to modeling the net, I thought about just texturing a cubed rectangle but then it wouldn't be the proper way and I want to weed out bad habits. Any help would be appreciated, thanks. -Robert The only thing that I can think of right now is if you model a plane, then texture it, and then put an alpha mask on it.