Thread: 3D Still
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# 2 10-06-2014 , 06:38 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Looking good Jenkins, I would have a displacement map for the wood to bring the texture out a little. For the keys I would use a mia x shader set to preset copper (change the preset colour to match the ref better) with this you will need to create some reflection maps or reflective lighting then I would bake this so I could take of to photoshop for so grunging.............dave

Edit:forgot to say add a little bump to the copper shader so that bakes out




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Last edited by daverave; 10-06-2014 at 07:07 AM.