Poll -- Real world sculpting versus modeling in Maya
Hey there. I have some questions for everyone here.
I am fairly new to Maya and coming from a background of a self taught sculptor and am wondering how these 2 fields relate to each other. In your experience do you think sculpting experience in real life helps much with working in Maya?
Or do you think drawing relates more to modeling in Maya? Working with Polygons almost seems like a mathematical/geometric problem or process.
Also, do you have any idea which form is faster to work with generally? Have there ever been any races or tests which is more efficient to work with -- real world sculpting versus CG modeling?