hey need some advice again
just have a look at the ref images i dont really know how to explain it otherwise, its the fact the object has 3 colour tones(image1) to it and when smoothed it rounds of the vertex (image2), yet the mesh looks like image 3. any help as to why its happening, its all one object?
the more I Think I know about Maya the less I seem to know about it.
check me out
www.rm3d.co.uk