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# 2 04-06-2007 , 02:45 AM
Alan's Avatar
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Join Date: Oct 2002
Location: London, UK
Posts: 2,800
you'd probably have to do something with hooking a particleSamplerInfo node into the surface shader that's attached to your instances. I'm not 100% on how this would work and I dont realyl have time to look at it now. But look at that node maybe it will throw something up

Alan


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