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# 1 20-12-2005 , 12:59 PM
marwan58's Avatar
Registered User
Join Date: Jun 2005
Location: egypt
Posts: 33

A Question about proxies

Ok i heard about this great method of animation which is through proxies. where a proxy is a low poly model of the high res object that is animated (mostly with characters) sometimes even just shapes defining the character to ease the animation process while animating the skeleton, and prevent computing problems with high res textured models. the problem is how do i create a proxy in maya the trick is that the proxy should have the same rig as the character desired for animation but how can i hide the high res model and work on the low one then hen im done viola the same animation is done for the original model..user added image

please i would like some help on this issue and i think it wil help other here too.