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# 8 22-06-2008 , 12:29 PM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
OK, forget taking the seperate lofted NURBS and coverting them into Polys... Theres no need at this stage.

Once you have got all the seperate lofts select the base one and then the next one up and choose Edit Surfaces > Attach Surfaces (Options)... Set this to blend and not connect for a smoother look, then repeat this by selecting the newly created surface with the lofted one above and attach those surfaces, repeat until your done (appologies for not getting the menu options correct but I dont have Maya Open).

Delete the history and then look at converting to Polys if thats the route you want to go. Polys are not the be all and end all of modelling, NURBS are overlooked quite often and can provide an ideal look, as long as you know what your doing.

To continue to model your character like this then move onto NURBS Patch modelling to refine the looks, or convert to polys if your prefer.


Chris (formerly R@nSiD)
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