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# 16 26-11-2009 , 03:09 PM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
Oh man I guess it is a 2008+ thing because I avoid the regular mia_material as it doesn't have bump slots. What I ended up doing was plugging gamma nodes into all the channels that spit back color, like the diffuse, refraction color, translucency, additional color etc. Then exported that shading network and I keep that shader handy in one of my Hypershade tabs user added image. Right now I'm trying to create a MRphenomenon for it so I can put it in the create list with the other mia_materials. Crossing my fingers. I just realized I might be hijacking this thread so yeah, I'm outta here lol.


- Genny
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