Thread: Shark Jaws...
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# 5 07-05-2008 , 09:36 AM
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Join Date: Dec 2007
Posts: 52
Right now, it appears that your skin is being influenced by both the top and bottom jaw joints. You will need to weight the vertices based on where they are. make sure that the top jaw vertices are not being influenced by the bottom jaw joints and vice versa.

There are 2 main ways to do this:
1: Windows > General Editor > Component editor >>Skin weights Tab.
Select all the top jaw verts and put a value of 0 into any bottom jaw joint (then clean up using option 2 bellow).

2: animation menu set > Skin > Edit Smooth Skin (assuming you smooth skinned this guy) > Paint weights.
paint the weights so that none of the upper jaw verts are influenced by the lower jaw joints. (I personally like to add all the weight in an area to a single joint (IE value of 1), then slowly, in small increments (IE value of 0.1 or smaller) add to other joints, using smooth flood when desired.