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# 2 18-08-2003 , 09:48 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
OBJECTNAME.rotateY = 100/(frame/500);

You'd substitute the rotation direction with whichever direction you want.

You'd also want to experiment with the number amounts to get the speed you want.


-Mike
The Maya Toolbelt