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# 13 10-09-2002 , 08:55 PM
Registered User
Join Date: Sep 2002
Posts: 17

we need it because we're used to it

hi dudes,
this is a common feature in 3d max so i guess we'd expect the same in maya...any way so this just has to be done in post by rendering in seperate passes user added image.
there are many small things in max which i took for granted and wham !!! no cigar in maya.
i guess high end just means being able to script/program the software in and out.
so has any body asked if they can rotate the scale pivot yett user added image
b