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# 2 30-07-2003 , 04:24 AM
howardporter's Avatar
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Join Date: Apr 2003
Location: usa
Posts: 985
the only way I know how (still learning user added image) is to use the power of UV mapping. Do you have a lot of hair? because you wont after you do much messing with UV's...

the easist way would be to model the hinges seperately tho'

(I think in Max you can assign material id's to surfaces...is that possible in Maya?)

what are you using to model? polys or nurbs