Unrendered Patches on final render
Hi all,
I'm having a bit of a problem rendering.
Everything works fine until I add the metallic painted object. As soon as I do, large "unrendered" Patches appear. See below.
I have switched on final gather and upped raytracing to no effect.
Thanks for any advice, It's driving me nuts!
Knowledge is knowing a tomato is a fruit; Wisdom is not putting
it in fruit salad.