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# 3 09-12-2005 , 02:20 PM
kbrown's Avatar
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Join Date: Sep 2002
Location: London, UK
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Having huge textures in the scene can cause problems at rendering time unless you convert them to .map files (with imf_copy) and render with mental ray. Still it might be a good idea to cut the model in smaller pieces and texture them separately. Also there are several rendering and texture filtering settings that you might want to tweak.


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