Thread: ***TOPOLOGY***
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02-01-2007, 06:17 PM   #6
vladimirjp's Avatar
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
cool thread
nice base mesh Jay.

but i personally shy away from poles [5 faces sharing a single vert]
rigging it is sometimes fustrating; trying to equaly distribute weights accross 5 faces. thats a main reason why perfect squares are preferred. they sometimes look odd when deformed at extreme poses [on cartoony characters for instance]
also poles on Sub D especially, give bad specular highlights.

i would tweak a few more spots myself. nice start tho.
as for N-gons, i have not yet had any bad experiences with them when i do poly smooths instead of subD.
so , i love n-gons because of the flexibility
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Last edited by vladimirjp; 02-01-2007 at 06:25 PM.
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