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# 3 25-09-2008 , 10:12 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
the problem is, as far I understand this you need to have the pivots and orientation to be the same from both - original and replaced objects. because when you replace objA with objB you might want to point and orientconstraint the new pieces to the exact same point in space and with same orientation then the old pieces. so- if you detached all your pieces from a big original object this wont work, because you could center pivots but what about the orientation?

but you said the new stuff is basically just a copy of your old pieces - so why donĀ“t you just assign a new shader? this would be much easier. and in case you have different UVs on the new stuff you could also transfer UVsets.

other than that I wrote a script once with the help of other folks. i think it was this script

https://forum.simplymaya.com/showthre...threadid=23648


everything starts and ends in the right place at the right time.