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# 1 14-07-2006 , 04:56 AM
Polygonzo's Avatar
Registered User
Join Date: Jul 2006
Location: Austin
Posts: 9

Weird moire-ish normal map

Here's what I did:

Modelled the high res mailbox and used the surface sampler to create a normal map.

I created a new Blinn and a new 2dplacedtexture file and pointed it to my normal_map.tga file, then used the connection editor to map OutColor to NormalCamera.

I turn on High Quality Rendering, hit 6, and this is what I get.

The details like the rivets and the rounded edges I added with photoshop. These details are much glossier (note, no spec map added yet) than what was generated from the get-go by Maya.

I have a ho-hom PC with a Quadro 750 using both the most recent version of drivers as well as the last certified version on the Maya qual charts. I have deleted my Maya folder and let maya recreate it. I have reset all the defaults on my video settings.

Even more frustrating is that it does it as well on my work PC, which is a GeForce 6800, but not a friends PC who is an environment artist.

What gives?

Thanks,
Christian