Laying out uv's can be quite a tedious task and to my personal experience it isn't easy. In the create uv's menu in the polygon preset there are a lot of projectionmethods available to you. If your model lines up with the x-y-z axis i would rather use planar projections instead of automatic mapping(i only said it to you to look if it would work). Select the faces along the x -axis and do a planarproject along x. Repeat the same for y and z -axis. I recommend using a texture with numbers so you can look if textures are stretched or flipped. If you need further instruction on laying out uv's i would recommend first of all press f1 while your in maya, second i would suggest that you buy a book on texturing or third download a tutorial here or elsewhere on the internet on texturing. I wish you the best of luck mate (ps i've attached an image that you can use as a texture for laying out uv's)