Thread: Liquids
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# 2 24-01-2003 , 05:38 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
one way I've seen is to have your main "liquid quantity" object, and then use a particle emitter emitting blobby particles with the lifespan set so they pop when they get to the hieght you want.


Using the Particle Flow Path (under the Effects menu I believe) would be good for flowing through a tube, I think.


-Mike
The Maya Toolbelt